
Coffee Break × North Coast
Follow
the Break
A BTL campaign platform that turns Coffee Break sampling into a trackable Sahel journey.
The opportunity
People do not enter Sahel at the beach. They enter it emotionally at the gate.
That shift — from Cairo mode to summer mode — is where Coffee Break can become the first ritual of the trip.
The campaign idea
Coffee Break unlocks Sahel.
Every paper cup carries a QR code. One scan opens a lightweight quest: choose a mood, follow a clue, visit a checkpoint, redeem a reward.

Consumer journey
One scan starts a clear, trackable loop.
Chilled Coffee Break at gate or road point.
Printed directly on the paper cup.
Road Tripper, Beach Chiller, Sunset Hunter…
Playlist, page or WhatsApp hint.
Booth, supermarket or partner reward.

Gate activation
The gate becomes the starting line.
The field interaction stays short: hand cup, point to QR, explain the reward hook, keep traffic moving.
- Promoter job
- Make the scan feel like access, not a survey.
- Time target
- Under 30 seconds per interaction.
- Fallback
- Road/service partner if gate access changes.
Personalization layer
Choose your Sahel mode.
The user picks a mood, not a complicated game path. Each mood changes the playlist clue and checkpoint route.

Cultural mechanic
The playlist carries the clue.
Music already belongs to road trips. We use that behavior as the clue layer — and mirror the hint on the landing page or WhatsApp if someone does not open the music app.

Participation layer
Missions built around things people already do in Sahel.
Social frame or AR-lite overlay.
Shareable group ritual.
Move to booth or partner point.
Unlock next stage.
Sample, merch or discount.

Sahel footprint
Gate as hub. Coast as playground.
The first scan starts the journey. Booster booths, supermarkets, beaches, marinas and partner venues continue it.
Rewards & redemption
Make the next Coffee Break feel earned.
Rewards stay simple and operationally realistic: chilled product, limited cup, cooler pouch, beach towel, partner discount, weekly draw.

Measurement & tech
Not just samples distributed — behavior measured.
QR scans, mood choices, playlist opens, checkpoint visits, redemptions and location performance become one simple reporting view.

Pilot plan
Start controlled. Learn fast. Scale what works.
One entry point, one hero booth, five moods, starter rewards, dashboard report.
More partner locations, filters, creators, supermarket redemption, optimized clues.
Rotating quests, weekly prize moments, retail conversion and always-on reporting.
Budget scenarios
Three ambition levels, one scalable platform.
Gate ops, hero booth, QR cup setup, light tech, starter rewards.
Expanded field teams, boosters, creator layer, filter, deeper redemption.
8–12 boosters, full tech/reporting, creators, EGP 1.5M rewards pool.
The sell-in
Coffee Break should not just be handed out in Sahel. It should be what starts Sahel.
Before every move, scan the cup. Follow the clue. Take a Coffee Break.
Back to start